Time counts and keeps countin’, and we knows now finding the trick of what’s been and lost ain’t no easy ride. But that’s our trek, we gotta’ travel it. And there ain’t nobody knows where it’s gonna’ lead. Still in all, every night we does the tell, so that we ‘member who we was and where we came from… but most of all we ’members the man that finded us, him that came the salvage. And we lights the city, not just for him, but for all of them that are still out there. ’Cause we knows there come a night, when they sees the distant light, and they’ll be comin’ home. ~ Mad Max Beyond Thunderdome
Show me a man or a woman alone and I’ll show you a saint. Give me two and they’ll fall in love. Give me three and they’ll invent the charming thing we call ‘society’. Give me four and they’ll build a pyramid. Give me five and they’ll make one an outcast. Give me six and they’ll reinvent prejudice. Give me seven and in seven years they’ll reinvent warfare. ~ Stephen King, The Stand
Nobody remembers how or why. Maybe nobody ever knew. The oldest living survivors have childhood memories of it: cities burning, society in chaos then collapse, families set to panicked flight, the weird nights when the smoldering sky made midnight into a blood-colored half-day.
Now the world is not what it was. Look around you: evidently, certainly, not what it was. But also close your eyes, open your brain: something is wrong. At the limits of perception, something howling, ever present, full of hate and terror. From this, the world’s psychic maelstrom, we none of us have shelter.
In Apocalypse World, we collaboratively build a world brought to ruin. Things remain unsettled and the world is ever changing. You characters comprise some of the most powerful and interesting people of this world. You might be the Hardholder, running the local community to an iron fist. You might be the Savvyhead, fixing the relics of the Golden Age and building new wonders to explore this strange world. You might be a simple Operator, doing odd jobs for barter or cash and struggling to keep your head above water. Perhaps you are the Skinner, keeper of some of the last bits of beauty in an ugly world. Or you might be the Brainer, gifted or cursed with psychic abilities and trusted by none. These and many other options are possible.
Your choices will determine the nature of what destroyed the world, how it is today, and the problems you will face. This would be a fairly long game, perhaps 20 sessions of more, which for Apocalypse World, with its rapid advancement and action, is a figurative lifetime (or two) for the characters. I want to really dig into the world we create, see what makes it tick, and explore what sort of society the survivors have carved out for themselves.
System: Apocalypse World
Inspirations: The Mad Max series, The Day After Tomorrow, The Stand, Divergence, Waterworld, Aeon Flux, The Book of Eli, Life After People