November Orleans

An elegant, creole, gypsy dancer


November’s indifferent, dark eyes peer from a sweet, girlish face. Her lush body is displayed in showy scrounge wear, limed with many, many chains of antique coins that sing as she moves. She is descendant from the last great family to leave New Orleans, but it has been many years since she left the family settlement.

Recently, she has accepted the proposal of a mysterious collective entity, calling themselves The Gods. She has agreed to be their messenger on Earth, though they are open about the fact they will require ‘sacrifice.’


Cool +2 Hard +1 Hot +3* Sharp +1 Weird +1


Lost When you whisper someone’s name to the world’s psychic maelstrom, roll + weird. on a hit, they come to you, with or without any clear explanation why. On a 10+, take +1 forward against them. On a miss, the MC will ask you 3 questions; answer them truthfully.

Artful & Gracious When you perform your chosen art — dancing or cooking — or when you put its product before an audience, roll + hot. On a 10+, spend 3. On a 7-9, spend 1. Spend 1 to name an NPC member of your audience and choose one:

  • this person must meet me
  • this person must have my services
  • this person loves me
  • this person must give me a gift
  • this person admires my patron
    On a miss, you gain no benefit, but suffer no harm or lost opportunity. You simply perform very well.

A Devil with a Blade When you are using a blade to go aggro or seize something by force, roll + hot instead of roll + hard.

An Arresting Skinner When you remove a piece of clothing, your own or someone else’s, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.

Hypnotic When you have time and solitude with someone, they become fixated upon you. Roll + hot. On a 10+, hold 3. On a 7-9, hold 2. They can spend your hold, 1 for 1, by:

  • giving you something you want
  • acting as your eyes and ears
  • fighting to protect you
  • doing something you tell them to
    For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
  • they distract themselves with the thought of you. They’re acting under fire.
  • they inspire themselves with the thought of you. They take +1 right now.
    On a miss, they hold 2 over you, on the exact same terms.

Radiant Advance seduce and manipulate for all the players’ characters.

Servant of the Gods When you ask the gods for advice roll weird. On a hit they will demand a sacrifice and give you advice. If you act on that advice gain +1 ongoing. On a 10 mark experience if you commit the sacrifice. On a 7-9, act under fire if you don’t commit the sacrifice. On a miss, the gods give cryptic advice. Act under fire if you don’t follow it.

Merciless When you inflict harm, inflict +1harm.

Perfect Instincts When you’ve read a charged situation and you’re acting on the MC’s answers, take +2 instead of +1.


Hidden knives (2 (1)-harm, hand, infinite)
Ornate shotgun with ap ammo (3
1-harm valuable close reload messy ap)
Showy armor, easily stripped (2 armor)

Charged tablet (1 barter)
Working MP3 player with awesome playlist (1 barter)
Leathers (1/2 barter)
Antique coins (worn, valuable)
Skin & hair kit (applied, valuable) soaps, ochres, paints, creams, salves. Using it lets you take +1 hot forward.


Hypnotic holds:
Shadow = 2
A.T. = 1
Mox =1
Cougar = 2

November Orleans

The Climbers derendel TrueMyth